Oh, hi! I’m Mark! Welcome to my site.
I’m currently running Evil Lair Studios LLC. I originally started the company for making/publishing small indie video games based around villains (hence the fun company name), but have since expanded it out to not just building virtual worlds; but bringing things to life using cool machines (and software) to blur the lines and make things happen with 3D Printers, Die Cutters, and Lasers!
Many years ago, I used to build and publish projects online of things I had made, taken apart, and sometimes even managed to put back together. I want to bring that “maker mentality” back into my life, and help show my daughter that you don’t have to stop at imagination!
This site is where I plan to post up the “behind the scenes” of projects I’ve made for Evil Lair Studios, and other fun stuff / random musings.
As a software developer, I have experience building and automating platforms that provide advanced analytics and interfaces to customers, as well as enhanced operational tools for internal service provisioning using awesome tools like Scala, Akka, Play Framework, and Kuberentes.
I was also part of a small start-up team focusing on bringing products to market from the ground up. My primary focus was working with firmware engineers to write libraries and customer facing applications (iOS, Android, PC) that could talk to our sensor devices via Bluetooth.
I received my PhD before that, where my studies focused on Quantum Mechanical calculations relating to chiroptical properties of transition metal complexes. For a list of my publications, check out my Google Scholar Page
Previous Work History
- Senior Scala Engineer @ Blue Orange Digital [2018 – 2019]
- Full Stack Developer @ Vaspian LLC [2014 – 2018]
- Scientist / Software Developer @ Sensorcon, Inc. [2011 – 2014]
- PhD Theoretical Chemistry @ University at Buffalo [2008 – 2012]